Tuesday, 12 May 2009

F.E.A.R 2: Project Origin (360)

Photobucket

Having watched horror films through my teen years I took away a number of survival techniques – never split up, never go check out that bump in the night, any ethnic minority is done for and the sweet little girl you encounter is anything but! That last one applies greatly in F.E.A.R 2 as Alma the psychic killer is back!

F.E.A.R 2 is set pretty much straight after the first incarnation (well about 30 mins before the end of the first one), and if you haven’t played through F.E.A.R 1 I recommend you do so before you attempt its sequel to fully understand and grasp the plot lines and characters. F.E.A.R 2 follows in the footsteps of its predecessor in being a FPS game with very linear levels – there’s set paths to take and very little room for wandering off or finding alternate routes. For me this is a big disappointment, I was looking forward to a little more freedom and free roaming around the destroyed city but you can’t do it, it feels a little like mody codling by the developers – stick to the path there’s good little children – bah!

A nice edition to the second instalment is the battle armour, basically a big rocket firing mech suit. One of my favourite levels was in the destroyed city walking down the road blowing up anything in my path, mwwwhahahaha. However it features so briefly in the campaign if you blink you’ll miss it which I thought was a huge shame and a missed opportunity by monolith – the scope of possibilities for bringing this into the game was huge but so under developed It made me feel cheated.


Those pesky kids!!

Ok the single player campaign is pretty short 3-4 hours tops I’d say which is a little on the stingy side by anyone’s standards. The first half of the campaign is decidedly average and really gets rather dull – think the office section on F.E.A.R 1, yawn! You spend far too long in the hospital at the very begging and for me the story moves along so slowly it gets to be rather annoying. By far the best part of the campaign is the second half in the underground facility (think Black Mesa) and especially in the school.

Now I won’t ruin the game by including any spoilers but there is one or two moments that will truly make you jump out of your seat, Monolith proving again they know how to get the maximum impact of horror and suspense just right at the right times – however sometimes there feels too long between these sections. One word of advice don’t play the school levels at 4 in the morning after a night on the beer! On a side note having played the first game does dampen down the effects of these scary points in the game as it becomes too familiar to what has gone before – though they still made me jump lol.

The range of enemies is similar to the first game – drone soldiers, ninja style soldiers and Alma popping up from time to time with that wet hair covering her face! But there are also some new ones for your troubles – genetically transformed clones (look like little goblins) and my favourite the remnant, which is a puppet master that animates corpses to battle you.
As for the weapons there’s the usual suspects – assault rifle, shotgun, rocket launcher & sniper rifle. A good balance of weapons though I have to say the shotgun is rather lame and has no power or bullet spread what so ever! Madness.
















my precious

Right the multiplayer, to be honest I have never played this as every time I try it freezes just before the game starts, so I’ve had to borrow a bit from IGN’s review:

The multiplayer suite sticks with the basics, which makes it hard to distinguish from other shooters. There are basic modes such as deathmatch and capture point mode, as well a 16-player Armored Front mode that features two suits of power armour. However, it feels like it's missing features and options from the first game, such as the bullet-time pick up that became the focal point of battles. The multiplayer feels well balanced and capable of providing competitive matches, but it's not as full-featured or as expansive as multiplayer found in other games, which will impact its ability to draw and sustain a community of players.

http://pc.ign.com/articles/953/953061p2.html


Dongs Final Thoughts

F.E.A.R 2 is pretty solid follow up to F.E.A.R. The story is good if not a little slow paced but you do get more questions answered this time round though the ending will leave you a little bemused. Certainly not as ground breaking as its predecessor though is true to the idea of F.E.A.R , suppose the only question is in a market saturated with FPS games can this one sustain a community after a few months, I’m personally not sure.


7 - Presentation

Plot is strong though a little slow to pick up speed and hence looses a few marks from me. Plenty of answers this time round though

6.5 - Graphics

Looks pretty damn similar to the first if you ask me, linear levels are a let down and I hate shooting windows and the glass not breaking!

9 - Sound

sound design that will have you jumping out of your seat and sending shivers down your spine, some great tense build ups.

7.5 - Gameplay

good balance of action and suspense though a plot that goes nowhere fast in the first half of the game really lets it down somewhat. We’re somewhat expecting the jumpy parts this time round which kind of dampens the effect Monolith were going for.

7 - Lasting Appeal

although the campaign is pretty short it does have a competent multiplayer element with several different modes – can it stand out in a crowded market though? I have my doubts


OVERALL - 7/10

No comments:

Post a Comment